![]() ![]() I'm only miss some of the crunchier mechanics from the first Avernum over the remake of Avernum, i.e. Personally, I really liked both Exile and Avernum, though I think I prefer Avernum for its many technical improvements over Exile. If the key mobs in quest locations are not killed, (at least some of) the enemies will respawn. There's no grinding for experience, as it's mostly gained from completing quests - you can easily skip some fights altogether since there's nothing to gain. There's little loot, as most equipment is bought from your own smiths and enchanters. Otherwise, it's rather different to other Spiderweb Software games. Like Geneforge, there's a single main character but unlike Geneforge or Avalon, there's a party of non-unique helper characters whom you can re-spec at will. It has character skills developed a bit like in Avalon. It plays like Avernum, with an open world similar to that. So in light of all that, where does Queen's Wish fall? Nethergate: Never finished, but it certainly was fairly unique and with its own charm. That I played until I realized that it was a chore, not fun Then I came around for Geneforge, which I enjoyed enough to play through the series.Īvadon: Not quite so much. Avernum was the seventh and eighth season. but if I were to try and describe it, Exile 1-3 was Game of Thrones seasons 1-4. The charm, the spell selection, the quirks that made Exile so fun. ![]() When I found out that my origin to RPGs was remade as Avernum? Never been so hyped in my life. I geeked over Exile III, and even if I never finished it, I enjoyed the original. I probably put hundreds to thousands of hours in that long before I ever got the full version. My very first RPG that I -ever- played was Exile II: Crystal Souls that I found on a Shareware CD. My experience with spiderweb is very black and white. Tl dr: Would I like this based on select titles in the Spiderweb lineup?
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